Implementing money sinks so that money can actually do something
Created by: gbasood
First of all the main thing we'd want to do is ACTUALLY DOCUMENT HOW TO USE THE EFTPOS SYSTEM in such a way that people can find and use it and will actually want to use it
The core idea of all of this is to make the station more dependent on cargo to keep the station running. Cargo would then pay out money to Nanotrasen to fulfill orders. So eventually the station would run out of money, theorhetically, all on its own.
Here's some possible, simple money sinks.
- Booze-O-Mat takes money, requires resupply packages from cargo. Bartender could charge for drinks to keep the booze flowing.
- Paid vendor in medbay lobby which dispenses simple medical supplies (bandages, ointment, inaprov)
- Make the merch computer in cargo require resupply. Have the money spent on it go to cargo's department budget.
- Posters for the merch computer.
- Station souvenirs for the merch computer. (I Toured Nanotrasen's New Research Station And All I Got Was This Shirt)
- PDA terminal revenue should go to station budget.
- Add a vending machine which processes barcode'd items into itself. Passersby could then buy from the vending machine using a simplified list. Might be similar to EFTPOS I don't know
- Barcodes have IDs (similar to UPCs) that determine what 'stack' in the vending machine the item falls under. The vending machine handles the prices. Prices can be changed by the vendor owner (chef for instance)
- Make Vox traders actually trade things if #9073 merges
Also, instead of going to the individual department's budgets, could have all vending-related things go into the station's budget, which could then be managed by the HoP. (suggested in #9163 (closed) over here)
Better tools for department/station budgeting should be added as well, but not the focus of this issue. Possibly allow for HoP to see department withdrawals/deposits in total to see their profits/losses over the entire shift.