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(WIP) Necromorph marker redux

Rob Nelson requested to merge pull/13900/xenomorph-marker-redux into Bleeding-Edge

Created by: gbasood

I'm gonna try to work on this bit by bit over time I'm probably gonna have to revisit how some things work entirely to make them not shit, which is part of the reason I'm putting this up The other part is so there's as much time to review my shitcode as possible before I feel it's "done"

Original pr is #10742

TODO:

  • Redo the whole Consume() thing because I'm pretty sure it's broken
  • Redo how bodies get fed to the marker because how it currently works is not fun
  • Make it so the marker is no longer a machine because that's dumb. Would mean you can't wrench/unwrench it anymore
  • Make the first blood sacrifice anchor the marker in place
  • Make it so the marker can be destroyed somehow
  • Test changes to doorcode with both humans and simple animals so I'll know if I fucked up

Also todo although I think some of this might have been fixed since: https://github.com/d3athrow/vgstation13/issues/10818 https://github.com/d3athrow/vgstation13/issues/10819 https://github.com/d3athrow/vgstation13/issues/10820 https://github.com/d3athrow/vgstation13/issues/10821 https://github.com/d3athrow/vgstation13/issues/10822

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