Mimics update part 2
Created by: unid15
- Mimics' choice of disguise is now affected by area they're in
- Item mimics no longer get angry when stepped on
- Mimics will eventually get angry when getting pulled
(pictured: item and crate mimics in medbay, general hallway, bar, area with a fire alarm)
- Attacking a chest mimic with a sharp object has a 20% chance of severing its tongue, preventing any further grab attacks
- Item mimics have 60 health (down from 80)
- Mimic regeneration is no longer instant
- When at low health, item mimics disguise themselves as a bullet casing, a cigarette butt or a blink toy
- Once item mimics fully regenerate, they transform back into their usual form (unless somebody's looking at them)