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Metaclub Tradepost rework.

Rob Nelson requested to merge pull/9357/meta_vox_medical_tradepost into Bleeding-Edge

Created by: Probe1

Updated, Final Image

Instead of going with the same old deal, it's a genetic research lab on z6 where scientists messed with vox genes. There is a shuttle at the current Vox Tradepost (the place destroyed by xenomorphs) that will take players there.

Vox raiders dock at it and take said shuttle to z5. I'm putting a PR up now to get some review and it should be ready for NFD by tomorrow evening. I'm concerned about the coding additions because I am a dummy when I code.

Content

  • Standard medical machines you would find in medbay as well as a large complement of genetic modification consoles
  • a convincing destroyed Armory with mr. Ballads flashers and grenade launcher. It also contains 2 sec vends that have had their inventory changed, a recharger and some lockers with fake security apparel.

Starting in the top left room you have the destroyed Armory. I debated over whether or not to include a weapon and settled on a grenade launcher. It starts empty and has to be loaded with grenades. Otherwise as written the contents are pretty sparse. The security vending machines have been subtyped to only contain a pair of handcuffs flash bangs and flashes. The room all of these machines are in has no working APC and there are no free power cells on the station. Players will have to hack the engineering vend or have the requisite access then take a power control board and they sell to repair the APC. Alternatively they can relocate them to a place with power. Which is infinitely more likely.

In the top-right room we had a vox genetic testing. There is plenty of genetic and surgical equipment over here. The Box testing room contains multiple toys and Botanical equipment. Part of this was to maintain the status quo of the Box Trade Post from player feedback and it was designed with the very loose take it as you will lower explained in several notes littered around the station. The only special items in this room are aui biscuit with mr. Muggles DNA and some glow sticks.

In the central hallways there's nothing remarkable accept additional papers explaining very broadly and vaguely that it is a genetic testing station and that a disaster recently occurred and it was abandoned.

In the bottom left there is much of the same equipment as the top right with the addition of cryogenic and temperature control machines as well as a containment and testing area for plasma men. There is no special or notable loot in this area butt the testing area is bathed in plasm. It is a hazard room more than lore or or loot room.

The bottom-right room is an improvised Trade Post 4 future Fox Traders or current Vox Raiders to use. The remains of its original purpose for genetic biology are boarded up and the left corner and contain the special items a file of chicken pox which does not work and some fire ology machines but not enough to create viruses. CD Tradepost itself contains several random loot spawners to give Fox something to trade or players something to grab. Aside from the chickenpox file which does not currently work there are no special items love note.

Finally we have engineering atmospherics and the shuttle. Engineering and Atmos are pretty mundane and don't need much explanation. Engineering lacks any engine and it is designed to fail after the one hour mark. Given the machines with spare sells players can return power to The Outpost if it goes out. There are two SSUs in Engineering. One contains a medical hardsuit. The second is empty. The shuttle itself takes players from Z6 where the Trade Post is located to Z4 where the asteroid and destroyed Tradepost is located. To get here players will have to EPA through space or through the asteroid then take a shuttle and arrive at the genetic research station slash Tradepost.

The Box Raider destination for the Trade Post has been moved to Z6 they will have to walk around Tivoli straight line through the Trade Post to use the shuttle or jump directly to the station.

  • Clean up shitty shuttle code
  • Finish door instances
  • Test the shit

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