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- Lots of refactoring of existing code to axe out unused shit. Details in https://github.com/comma/Baystation12/commit/1820a227a14b606a0a4acf9e55feacb4c47b6c4a and  https://github.com/comma/Baystation12/commit/5703b8089d683e70aed7d360783ef9c3d9dd1324
- Changed way viruses are stored in mob, from single var to associative list (ID -> virus), which allowed for multiple viruses in same mob.
- Added new viro machine - centrifuge. Its functinos are sxtracting of viruses and antibodies from blood sample vials.
- Cure machine and isolator are removed from map because their functions are now divided between centrifuge and incubator (dish -> blood transfer)
- Changed way symptom's 'severtiy' is decided for randomization procs from typecheck to var, since former caused there to be duplicated of syndromes only differening in severity typepath.
- Added a few new syndromes, inculding brittle bones, adrenaline generator (stolen from TG's advanced viruses), balding (ditto), limb shutdown, DNA damage. Every stage now has at least one beneficial syndrome.

- Added new reagent container - vial, 15unit glass container.

- Beakers and other glass containers now hide their contents, only showing the amount.
    - Additionally, they can be labeled with a pen, up to a max of 10 characters.

- Adds fire delay to all weapons (except automatics).
    - For most weapons it is only slightly bigger than clicking own delay, but still can see difference between revolver and SMG.
    - Shotungs do not get special delay because they are slow as they are anyway.
    - Biggest delays go to laser cannon (40 damage per shot) and pulse rifle, ~2 seconds for one shot.

- Edits contents of virology biohazard closets to be more virus resistant. Now with robust internals!

- Monkey Mob DMI Changes
    - Changes Farwa sprite to the one Fox approved of before he stepped down from whitelister of tajs.
    - Also re-adds in the pun pun sprite since that got removed.

- Map Edits
    - Expanded Psych Office.
    - Added second toolbelt to robotics.
    - Fixed issue of the bar maintence door being in the kitchen cold room. Also fixed the mislabled camera. Oooops.
    - Added one each of the alien baby races to genetics.
    - Fixes misaligned AI door.

- Constructable signs

- Cyborg module tweaks.

- readjusted composition of syndie bombs
    - set them to produce a 1-2-5 explosion for the fire changes

- changed variable settings for the change in fire.dm
    - added one new variable
    - deleted three variables that are no longer used

- changed how fire works
    - fire switched to release energy by burning fuel and generating heat from that
    - reorganzied the fire process in a saner manner

- Initial pulse code. WIP
- Updated pulse checking on examine, optimized handle_pulse(), fixed some grammar.