Lighting Runtimes
Created by: Shadowmech88
They numbered in the thousands on my local server, but they're also present on the actual server.
[19:21:26] Runtime in lighting_overlay.dm,72: cannot read from list
proc name: update overlay (/atom/movable/lighting_overlay/proc/update_overlay)
src: (/atom/movable/lighting_overlay)
src.loc: Asteroid (66,204,3) (/turf/unsimulated/floor/asteroid)
call stack:
(/atom/movable/lighting_overlay): update overlay()
(/atom/movable/lighting_overlay): New(Asteroid (66,204,3) (/turf/unsimulated/floor/asteroid), 0)
getFromPool(/atom/movable/lighting_overlay (/atom/movable/lighting_overlay), Asteroid (66,204,3) (/turf/unsimulated/floor/asteroid))
Asteroid (66,204,3) (/turf/unsimulated/floor/asteroid): lighting build overlay()
Asteroid (66,204,3) (/turf/unsimulated/floor/asteroid): ChangeTurf(/turf/unsimulated/floor/astero... (/turf/unsimulated/floor/asteroid), 1, 1, 1)
Asteroid (66,204,3) (/turf/unsimulated/floor/asteroid): ChangeTurf(/turf/unsimulated/floor/astero... (/turf/unsimulated/floor/asteroid), 1, 0, 1)
/dmm_suite (/dmm_suite): instance atom(/turf/unsimulated/floor/astero... (/turf/unsimulated/floor/asteroid), /list (/list), 66, 204, 3)
/dmm_suite (/dmm_suite): parse grid("/turf/unsimulated/floor/astero...", 66, 204, 3)
/dmm_suite (/dmm_suite): load map(maps/randomvaults/asteroids.dm..., 3, 58, 180, /datum/map_element/vault/aster... (/datum/map_element/vault/asteroids))
/datum/map_element/vault/aster... (/datum/map_element/vault/asteroids): load(58, 180, 3)
generate vaults()
/datum/controller/game_control... (/datum/controller/game_controller): setup objects()
/datum/controller/game_control... (/datum/controller/game_controller): setup()
world: New()
http://game.ss13.moe/logs/Dev/runtime/2016-11-03-runtime.log