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  • vgstationvgstation
  • vgstation13vgstation13
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  • #14145
Closed
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Issue created Feb 22, 2017 by Rob Nelson@N3X15Maintainer

"Suicidal Syndrome" is retardedly busted.

Created by: D3athrow-Issues

(WEB REPORT BY: kernikov REMOTE: 172.93.109.202:7777)

Revision 70406da5 General description of the issue '/datum/disease2/effect/suicide/activate(var/mob/living/carbon/mob) mob.suiciding = 1 //instead of killing them instantly, just put them at -175 health and let 'em gasp for a while to_chat(viewers(mob), "[mob.name] is holding \his breath. It looks like \he's trying to commit suicide.") mob.adjustOxyLoss(175 - mob.getToxLoss() - mob.getFireLoss() - mob.getBruteLoss() - mob.getOxyLoss()) mob.updatehealth() spawn(200) //in case they get revived by cryo chamber or something stupid like that, let them suicide again in 20 seconds mob.suiciding = 0'

What you expected to happen A death that wouldn't permanently remove me from the game.

What actually happened Instantly unconcious in Crit after being hypersprayed with 5u of diseased blood and unable to be cloned.

Steps to reproduce if possible Become infected with a disease with the suicidal syndrome and observe that you've been effectively gibbed with the bonus of still being abled to get succ'd.

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