Armed Mousetrap-Igniter Assemblies on a one-tank bomb fail to trigger when walked over
Created by: SarahJohnson489
If you have VV privileges:
- Open sandbox panel
- spawn canister -> Toxins
- VV, air contents, temp - 374.15
- Spawn a tank - any, and the portable airpump/scrubber needed to empty it
- Fill tank to 850kPa of the 374.15K Plasma
- Spawn Oxygen canister
- Set canister target pressure to 851 kPa and open valve - Giving a small CO2 buffer. If you just dump to the end-total the room temp O2 cools the plasma faster than the CO2 heats it and it falls below the flashpoint
- Close the valve, set target pressure to 941 kPa and open the valve
- Close the valve and remove tank
- spawn a mousetrap and igniter. Screwdriver both and attach to make the assembly
- Screwdriver to ready and arm the assembly
- Wield the readied assembly and click the plasma tank to attach it
- Light your welder and click the plasma tank to bore an ignition hole into it. It's now ready to blow.
- run back and forth over it and it fails to trigger Pic related, It wasn't a dud
If you don't have VV:
- Empty a good 1/3 out of your plasma canister. Use two connectors, a gas pump and an empty cansiter
- Hook it up to a heater set at 374.15. Make sure the canister says 101C at least when you unhook it.
- Follow method 1 from step 4
We need this for passive defense against aliens and other nasties as it will be extremely effective to have the mousetraps immediate spark vs the prox-igniter assemblies delay delay
If you need to take the assembly off attack the tank with a lit welder to close the ignition hole then wrench to disconnect.
I tested it with a signaller-igniter assembly on the tank and a mousetrap-signaller assembly on the same tile and it worked fine.