No beaker of Volatile reagent in the research station on the table with the others.
Created by: SarahJohnson489
[Tweak][Enhancement] Welder fuel is great for helping with the sustained heat trigger but the pile needs a volatile. On the table in the anomalous materials lab you have all of the physical effect reagents except volatile water - trigger water toxin - trigger toxin sacid - trigger acid Nothing - Trigger volatile
else if(W.reagents.has_reagent("plasma", 1) || W.reagents.has_reagent("thermite", 1))
if(my_effect.trigger == TRIGGER_VOLATILE)
my_effect.ToggleActivate()
Seeing as the point clearly is to bypass the need for spoilers in artifact testing it would be easy and make sense to add a beaker of either.