Revamp the box Toxin's lab. [Discussion] & [Feature Requests]
Created by: SarahJohnson489
Didn't feel up to playing sphess so I made a shitty mockup of a thing. Moves SE solars and Xenobio down 4ish tiles. Why we need it is that having to keep rebuilding the lab is a drag. Especially with a nigrillion pipes in the way. To the people that will complain that oh no everything is megabombs now! It already is. You dip your head in you know where, flip a pump, collect your cool gas. Flip the other, collect your hot gas. Go jam it into a valve and bombcap ahoy. A better lab makes legitimate plasma research far less painful when you have more time to tweak and test rather than setting up whatever pieces of a better lab you need to work on whatever you wanted to research. Such as 2 dev one-tank bombs.
Goal was increase roundstart toxins capabilities without moving Xenobio and SE solars south of viro and essentially bolting a second atmos on the side of sci. So yeah, it's crampt I know. It'll all get labels and the pipes named. Yes, I know a bunch of stuff is missing. I need some fresh eyes to look at it to get some feedback. I might be able to color code one pipe network better, probably waste, since apparently we have blue insulated pipes now.
Features:
Retains the raw Plasma-CO2 burn chamber output for people who like that thing or just want a quick n simple bombcap bomb Retains the 3-connector ghetto mixer but adds a drain to waste and an outlet to suck up the last dregs into a canister. Retains the one connector input to the burn chamber for ezpz no fuss fueling
Adds a mixer. Hooked up to the burn chamber inlet but has an outlet to fill a canister with any desired mix. Adds a filter for picking out hot gasses. Provides Hot CO2/Oxygen/Plasma/N2O for various experiments when learning bombs and researching advanced bombs Adds one container to waste connector to drain undesired mix into waste Filter output feeds a tweaker which will allow you to use the 3 gas pumps to modify the temp up, down, and composition without having to replace parts to minimize contamination. Has an output to empty it into a canister and an output to dump the contents into waste 1 Heater setup. Has an inlet, outlet, and a drain. Does NOT have a circulator thanks to space constraints. If it glitches you gotta cycle canisters. Tough titties. 1 Cooler setup to chill a mix with an inlet, outlet, drain and portapump for using low quantities of gas so it doesn't take forever but retaining the ability to fill tanks to full 1 Cooler setup with an inlet and outlet. Missing a drain unless I run a pump under the door or in the hall to the sci primary waste. This lets you compare performance of different ratios with less down time 1 Thermal plate chiller for working with gas mixes below 73K. Has an inlet, outlet, and drain to waste 1 Tweaker setup for your cold mix. While it is missing a heat exchanger link to a burn chamber/waste pen/heater to warm it up you'll still be able to use canisters of warmermix to slowly bring it up. Has an outlet and drain Provides a mixing station with everything in arms reach for adjusting stock gas volume and emptying tanks. Room for two custom mixes available Plasma research vendor with 30 igniters, 30 signallers, and biosuits to facilitate less painful one-tank bomb reseaarch An additional two tank dispensers to assist with one-tank bomb research and maintaining a small reserve of clean oxygen tanks for when you're researching tank compositions 3 Additional portapumps to store 3 additional ratios past the first two for composition and ratio research 2 stacks of metal for providing additional empty canisters to hold mixtures RPD for building heat exhangers, additional mixers in the sci primary hallway, tearing up the lab, and additional tweaker setups. Biosuits available for spill survival in low temp situations. Firesuits available for when handling hot gasses, and bombsuits when working on mix and composition research where there's a risk of instantaneous explosive tank fracture if you aren't careful and overshoot your margins
This allows toxins to conduct serious research into 2 dev+ one-tank bombs, one tank firebombs, one-tank gas bombs, explosive tank fracture bombs, and >13 dev tank transfer bombs without a 50+ minute warm-up stealing, hacking, and installing all your bits. More than that, it allows you to work additional mixes, ratios, and compositions for more research than shoot off your best idea then spend 40 minutes refitting. I could do more a lot better with more space but that'll tear up a lot more of the station worse.
Fishing for feature requests and more things I missed before I update it now that we have pipe layers and more colors.