Crash Landing (Snow Map) - Project Discussion
Created by: DrCelt
Ship's crashlanded on a snow planet with limited resources. Things that need to be coded for it, preliminary discussion
- cut down trees to get wood - @unid15
- proper snow tiles - @DrCelt
- coldness of snow - @DrCelt
- hypothermia - @DrCelt #7158 (closed)
- RANDOM BUILDING POOL - @unid15 #8683
- z-level transition in snow - @DrCelt #7223
- cannibalism?
sprites - @Inorien and @Skullyton have agreed to make some. we need more spriters.
- yetis? -
- ship debris.
- fireplaces / camp fires - @NigglyWiggly & eliminator
- snow coloured minerals - @Skullyton
- snow mobs
- snow flora - @Skullyton
- igloos -
- expanding @Nienhaus 's paths - @Skullyton
- snow animations like in snowfx.dm but MORE OF THEM.
map
- MAIN Z-LEVEL crashed ship, maybe the size of meta's escape shuttle with materials sufficient to build a station (maintain minimalism!), - an abandoned cargo outpost with an AI core & mineshaft as well as flora and minerals.
- UNDERGROUND MINE Z-LEVEL - cold, high risk high reward minerals
- TCOMMS-LIKE DUNGEON Z-LEVEL
- Mappers, you don't even have to map an entire station. Just map a cosy wee cabin with a wee bit of loot maybe a wee bit of lore too, and we'll copy it in to our "random pool"
things to port:
- those really cool /tg/ winter clothes