System request: Spawner subtype that checks all spawners of type and ends if one has succeeded in spawning an object
Created by: Probe1
I want to place an overpowered item on an away mission. If I put it in one place then people will just game it and rush right to that place. Instead, I want something like https://github.com/d3athrow/vgstation13/blob/Bleeding-Edge/code/modules/maps/spawners/set_spawners.dm that also checks to see if a spawner has succeeded in spawning an object in the list and returns if the object has been spawned.
That way I can have it potentially be in multiple places which would alleviate (but not eliminate) the memorization factor.
It would also help pave the way towards more procedural away missions.