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Medbay Areas Revamp

Rob Nelson requested to merge pull/1028/Medbay-Areas into Bleeding-Edge

Created by: dylanstrategie

  • Light Switches added in most new rooms, Morgue and CMO
  • A vent in the CMO's Office that literally linked nowhere and was as thus broken was linked. I did pass it under a rwall, but a working vent is better to me
  • New areas shown here (http://i.imgur.com/ADyDGn0.png) : Surgery
  • New areas shown here (http://i.imgur.com/PbY7FHM.png) : Patient Room 1 and 2, Medbay Break Room, Ghetto Surgery, Vent change in CMO
  • New areas shown here (mostly so) (http://i.imgur.com/Cv4HOw7.png) : Virology Break Room (everything above the second cycling door minus the maint part on the left)

As far all new areas (minus Surgery which already existed as is) are concerned, I had to create new areas instances. It might be good or not, but it functions when ran

Not part of Medbay Area Revamp but still done :

  • Fixed Science further by removing a small outcrop of R&D areas that caused some lights in the Science hallways near the double door entrance to go out when the R&D lightswitch was used

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