Adds cockatrices and a new vault
Created by: unid15
(temporarily closed)
- Added cockatrices - xenobio/master belt/adminbus/vault only hostile creatures that only fight when provoked. They have 60 health
- Added a new vault: cargo ship transporting wild animals, operated by a diona crew. It contains 2 cockatrices, 9 chickatrices, a bunch of cockatrice eggs, a starving skrite and a lot of statues. Loot includes full chemistry equipment (dispensers/master) and a full chem pack + chem mask (guarded by the skrite)
- Living cockatrices (not dead ones) possess a petrifying touch:
- Any living simple animals and monkeys that touch a cockatrice immediately turn to stone. Touching includes: attacking them, getting attacked by them, bumping into them, getting bumped by them, stepping on them, punching, ...
- Undead, robotic, holographic and non-organic simple animals (such as cyber horrors, hivebots, holocarps and cult constructs) are immune to petrifying
- Any humans that touch (same rules as above) a cockatrice with an exposed part of their body start petrifying. For humans, petrification is not instant, and takes a few seconds. Ingesting acid has a chance of curing petrification, but it's not guaranteed! A jumpsuit and shoes are enough to not die from bumping into one, and with gloves you can handle docile cockatrices without the risk of stoning. However, versus angry cockatrices, armor is needed to survive (a hardsuit makes you completely immune to them).
- If a human is already petrifying, petrification attacks will speed the process up
- Because of some issues, cockatrices can't be picked up.
- When surrounded by statues, cockatrices can lay eggs. Eggs are safe to touch, but eating them will immediately kill you, and tossing them at somebody (without body/bio protection) will start the petrification process.
- Chickatrices can hatch from the eggs. Chickatrices have 25 health, but they're still able of petrifying their foes.
- Unlike wizard's Flesh To Stone spell, cockatrice statues are permanent and mobs die after getting petrified
- Also added a fancy animation for petrifying, used for both Flesh to Stone and cockatrices
Other stuff
- Replaced "supernatural" simple mob var with "mob_species_flags". Currently the following flags exist: MOB_SWARM (for bees/bats/...), MOB_UNDEAD, MOB_ROBOTIC, MOB_SUPERNATURAL, MOB_CONSTRUCT (animated things, golems, ...), MOB_HOLOGRAPHIC