[Box] Vox Outpost
Created by: Kurfursten
fixes #11380 (closed) fixes #11158 (closed) fixes unreported mapping bugs with the Vox EVA door (basically, none of the buttons worked at all) adds Vox trader access to almost all of the outpost (not to the frontal trade floor or trade ship dock external airlocks)
- Tested access on all doors
- Tested atmos thoroughly, including oxygen leakage from trade shuttle, to make sure all rooms have proper nitrogen tiles, and the atmos network
- Tested powernet and lighting
- Tested docking of both the raider shuttle and salvage shuttle
I've shown pictures of this to several traders in-game to get feedback, and it seems positive. However, I am open to further revision. Here's a basic rundown:
- New design incorporates natural shielding from the asteroid walls, reduces unnecessary walking distances by rotating the station "back" into the asteroid so that shuttles can dock more naturally. The trade floor room has moved very little from its original place.
- Number of trays increased back to 22, pre-Dylan numbers.
- Outpost now starts with bees, xenobotany, one floral somatoray, farmbots, and an extra microwave. These establish the "gimmick" of the Box outpost as botany-focused, as opposed to the mining-focused Deff outpost and research-focused Meta outpost.
- The treadmill is hooked up to the SMES if you want to generate a little power. Or you can sell it to the station.
- In response to requests, the safe is now somewhat more desirable to crack because it contains an additional 1,000 credits.
Note: The botany trays are placed in a 3x3 pattern with no spaces because of how bees work. This is the most efficient way to use bees.