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Efficiency fixes. A lot of them.

Rob Nelson requested to merge pull/1151/Defficiency into Bleeding-Edge

Created by: Duny-

All critical roundbreaking issues should now be fixed and the map truly playable, though still lacking a whole bunch of features. Most of them Vox or Centcomm related.

Full changelog:

  • Telecoms should now be cooled properly.
  • Engineering pod should now launch properly, no more trapped Angelite.
  • AI core APC is now properly connected to the SMES.
  • Viro is now fully equipped.
  • The launch room now has a bhangmeter.
  • Viro now has an antibody scanner.
  • Telecoms area now has air alarms. Telecoms atmospherics now has a camera.
  • Added the central atmos computer to atmosia.
  • Added advanced magboots.
  • Added lights to the research shuttle corridor.
  • Jukebox now properly works.
  • 3 RPDs added; 2 in atmos, 1 in CE.
  • Additional hardsuit added in atmospherics.
  • MoMMI nest cameras added, plus a lil lightbulb inside the airlock.
  • Added two console screens to allow for the constrution of an autolathe in RnD.
  • Unwrenched and unwelded all the things in engineering's engine storage. Added an additional fueltank.
  • Fixed access of the northern xenobiology windoors.
  • Added IV drip, blood bags and phalanxamine to medbay.
  • Added 2 wrenches, 2 welding tools and 1 fueltank to the research outpost.
  • Singulo starting floors made tinier to make the field less dangerous and growing the singuloth too much without building a bigger field first more dangerous.
  • Replaced one of the alert computers in engineering by a power monitoring one.
  • Moved genetics exit button closer to the door.
  • Changed Lawyer spawn to IAA spawn.
  • Added pill collector to chemistry.
  • All money accounts now generate properly. For the ones who still don't know the database is in the room right before the AI core. For now.
  • Filled research outpost's hydrophonics crate with goodies.
  • Changed the abandoned ship's medical hardsuit to a red space suit.
  • Added 3 defibs and chargers to medbay.
  • Added a few lightswitches in reported areas.
  • DeityLink's framed map for efficiency added right outside the arrival shuttle.
  • Sleeper added in medbay security. Every broken sleeper on the map should now be fixed as well.
  • Some metal and glass added to cargo at roundstart.
  • Brig Lockdown now available to the Warden and not only to the HoS.
  • Fixed that one wall under a door in xenoarch, and the one in telecoms.
  • Added a door to arrivals in the custodial closet. I kinda liked the idea of a custodial closet in maintenance but whatever.
  • Added the new kitchen equipment, as requested by Iamgoofball.

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