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Xenoarch tweaks

Rob Nelson requested to merge pull/11768/20160905-Artifacts into Bleeding-Edge

Created by: JMWTurner

  • Drilling like a madman through an asteroid turf that contains xenoarchaeological finds is now much less likely to yield a find (down from 25% to 5%)
  • Fixed an exploit that allowed people to find large artifacts way too easily by pocking asteroid turfs with a small/hand pickaxe then drilling it. Using a large pickaxe/drill will now always destroy whatever large artifact might that turf contain.
  • Balanced artifact debris that spawn when breaking finds. Drilling through an excavation field will now mostly yield crap.

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