Fixing some bugs.
Created by: PJB3005
Security belts can hold holobadges. Not really a bug, but sood listed it under the bug fix milestone so whatever. Fixes #10844 (closed)
Borer eggs don't break if nobody was found anymore. Fixes #10696 (closed)
Can't leave the derelict as MoMMI in a locker through a teleporter anymore. Fixes #10049 (closed)
Airlocks without power don't blink the access denied animation and sound. Fixes #9484 (closed)
Fixes goonchat gaining focus when clicking on links. Fixes #9112 (closed)
Cloning console sprite correctly updates when losing power now. Fixes #9015 (closed)
Pathogenic incubator caps at 100% growth. Note that it still consumes virus food. Fixes #7402 (closed)
Protolathe reagents are gone, not like it had any designs that took reagents anyways. Fixes #8365 (closed)
Cryo tubes don't break ventcrawling anymore, and correctly have an internal atmosphere so a raging plasmafire can be avoided inside them. Fixes #6257 (closed) Fixes #11689 (closed)
You can no longer use the bluespace tunneler to get to Central Command, fixes #11836 (closed)
Setting frequency on a digital valve no longer makes it impossible to unwrench the valve. Forever. Fixes #11837 (closed)
Holomaps don't appear above everything anymore, back to how it was before waffle pipes. Fixes #11830 (closed)
Fixes vent and scrubber off icons, Fixes #11838 (closed)