Fix crash caused by byond bug
Created by: MrStonedOne
You can remove once you update to 511 or leave it in for coders who are still on 510.
I don't actually remember if these procs work in compile time, i know some do and some don't, we did it differently (put the same code in like 5 different places along world int) because we were more focused on testing for the bug rather than fixing it because we didn't know testing for it would fix it.
So if this doesn't compile i'll fix that.