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Sleeper upgrade buff

Rob Nelson requested to merge pull/12332/sleeper_upgrade_buff into Bleeding-Edge

Created by: jakmak3

This piece of shitty code that i made a few months ago changes how upgraded sleepers chems without changing their base functionality. Mechanics like the anti OD chem limits, only invapro in crit and basic sleeper functionallity are untouched by this. Instead it changes the chems that are in the upgrades. T1 parts (roundstart) have had dremaline removed and replaced with kelotane for balance. T2 parts (nano manipulators and advanced scanners) remove the kelotane and put dremaline back in its place and adds in Imidazoline, Inacusiate, and tricordrazine. T3 (pico manipulators and phasic scanners) adds in all of the previously mentioned chems in T2 parts aswell as alkysine, tramadol, and activated charcoal. I had picked these random and marginally usefull chems as their are miscellaneous and usually not made by the wild ride but could still be usefull at that exact moment. I could not add anti tox otherwise you would be able to synthesize 700u of tricord by spamming invaprovaline and anti toxin so i went with activated charcoal instead.

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  • tweak: Removes phalanxamine and spaceacillin from upgraded sleepers and replaces them with imidazoline, inacusiate and tricordrazine. Further upgrades unlock alkysine, tramadol, and activated charocal..

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