Skip to content

Living Mannequin + Cult Mannequins

Rob Nelson requested to merge pull/12378/20161027-LivingMannequin into Bleeding-Edge

Created by: JMWTurner

https://dl.dropboxusercontent.com/u/33846352/dreamseeker%202016-10-27%2021-08-19-72.webm

https://dl.dropboxusercontent.com/u/33846352/dreamseeker%202016-10-28%2001-12-41-00.webm

Mappers and vault designers are gonna love those.

🆑

  • rscadd: When using a staff of animation on an already animated object, the object will see the firer as its new master, allowing wizards to take their ownership from other wizards for instance.
  • rscadd: Added a new mob, the Living Mannequin. Mannequins will awaken when hit by a bolt of animation. Additionally, I've added a few variables that allow mappers to create mannequins that automatically awaken when they spawn, or when a mob walks next to them, or when you try to strip them, and that make nearby mannequins awaken as well. Destroying a Living Mannequin drop their items. If the mannequin was holding a highly damaging item when it woke up, it'll fight using that item. It doesn't have the dexterity to fire guns however.
  • rscadd: Added cult mannequins. They appear when Nar-Sie cultifies a mannequin.

Merge request reports