Poking at poking at blobs
Created by: Skullyton
Now no longer commit-fucked edition of #12252
Blob core cost now scales with the number of cores in existence (Currently set to +50 for each core in existence besides your own). To subside this, each node a core places not takes over adds 10 additional blob point capacity, so a blob would have to make more nodes to be able to make more cores.
Blobs attacking supermatter now actually call explode on supermatter, rather than just making them disappear from existence.
Admins are now informed of who's saying what when it comes to blob telepathy. No more WGW
blob spores now inherit their factory DMI, so you can toss those in to a themed DMI
2 new blob skins - Honkscape (Courtesy of blithering)
and AME (Inspired by a bus celt did that one time)
Puts blob structure cost under defines for better management
More blob tweaks are followed if suggested
- rscadd: Blob core cost now scales with the number of active blob cores in existence
- rscadd: Maximum blob points now scale with the number of nodes a blob core has CREATED
- rscadd: A few alternate blob designs are now available for admins to change blobs to
- rscadd: Blob spores now inherit the icon_state of the factory that creates them, opening up further customization options for blob
- rscadd: Admins are now given a proper log of who said what as a blob who is using telepathy
- rscdel: Removes the pulsing animation from 64x64 blobs, should reduce lag when blobs are active
- rscadd: Attacking supermatter as a blob now blows it the fuck up, rather than wiping it from existence