Some code improvements
Created by: unid15
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Added mob/living/proc/feels_pain() and replaced every stupid check in the code with feels_pain()
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When stepping on a shard, the "You step in the broken glass!" message is only big and red if you are damaged or stunned. Otherwise it's small and blue
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Gave golems M_STONE_SKIN mutation that prevents them from getting stunned by glass shards (previously the code checked for the species, now it checks for the mutation instead)