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Attempts to make movement with high ping easier

Rob Nelson requested to merge pull/12846/muhping into Bleeding-Edge

Created by: BobdaBiscuit

My patchwork attempt to help ease #12779 (closed) . Basically adds a verb under the object tab that causes a mob to stop for a few ticks after moving 1 tile, before then running on normally, if there's already a delay on runspeed ie hunger it won't trigger.

Used simulated latency on localhost to test the actual issue and it seems to work, values might need tweaking on a per player basis though, if it arises I'll work on having it all configurable. Tested basic cases such as being hungry, hurt etc.

🆑

  • rscadd: Added a "Pause after first step" toggle in preferences that creates a small delay after a mob's first step, attempts to help high ping movement be more precise.

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