Attempts to make movement with high ping easier
Created by: BobdaBiscuit
My patchwork attempt to help ease #12779 (closed) . Basically adds a verb under the object tab that causes a mob to stop for a few ticks after moving 1 tile, before then running on normally, if there's already a delay on runspeed ie hunger it won't trigger.
Used simulated latency on localhost to test the actual issue and it seems to work, values might need tweaking on a per player basis though, if it arises I'll work on having it all configurable. Tested basic cases such as being hungry, hurt etc.
- rscadd: Added a "Pause after first step" toggle in preferences that creates a small delay after a mob's first step, attempts to help high ping movement be more precise.