Allows Projectile Sharpness to Matter
Created by: Shadowmech88
This alters /mob/living/bullet_act()
so that it passes the sharpness
var of the projectile to apply_damage()
meaning that giving a projectile sharpness will actually change the way the projectile affects targets in the same way that giving a melee weapon sharpness does, such as increased chance of bleeding and limb severing.
Tested with a 100 sharpness bullet, seems to work properly out of the box.