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Malf AI delta countdown doesn't tick down if the AI is outside the station z-level

Rob Nelson requested to merge pull/13524/obvious_rule_patch into Bleeding-Edge

Created by: 9600bauds

You know your gamemode is shit when it has to take lessons from Rev.

This is an attempt to prevent AIs from just getting a borg to drag them away to the asteroid prior to going Delta, which was obviously extremely effective at wasting everyone's time for the entire countdown (and pretty much a guaranteed victory if you just get teleported to deep space or something)

AS-IS PROBLEM: The AI can just shunt into the main station while their core is on another z-level. This is already a step-up but ideally they couldn't do that. I can't think of anything besides not letting them shunt while their core is outside station z-level. Also I mean I guess this doesn't prevent the AI from getting itself into any z1 random space coords but at the very least the pinpointer would actually work in that scenario.

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  • tweak: Malfunctioning AIs may no longer just get someone to relocate their core to another z-level, doing so now makes the delta countdown stop until they get back.

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