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Fixes no-fruit powergaming

Rob Nelson requested to merge pull/13606/feature/no-fruit-nerf into Bleeding-Edge

Created by: despotate

No-fruit and its pie currently has two ways to powergame it for specific growns / foods:

  • Because it cycles through the list of available growns / foods in the same order every time, you can just time your hits to make it much likelier that you get the grown / food you're looking for
  • Because the growns / foods all come with different shapes and offsets, it's easy to find a pixel that will only hit your particular grown / fruit and just keep spam clicking it

Together these two factors make it so that it's more worthwhile for vox traders / NT botanists to try to get each others' wares through no-fruit than through actual departmental interactions

This fixes the above issue by making the pick-leaf verb cycle (randomly) through growns/foods for a second and then land on one without any player input.

Tested no-fruit and no-fruit pie in game. Only bug I could find is that if you have an empty hand selected while picking the no-fruit in your other hand, it "jumps" to your empty hand on landing, but this doesn't seem to matter and other combinations of empty/full hands don't have any buggy behaviour.

🆑

  • "Changed no-fruit and no-fruit pie's pick leaf verb to cycle through growns / foods randomly and automatically land at one after one second (now using the snap sound effect). This prevents being able to powergame no-fruit for specific growns or foods by timing it and spamming specific pixels."

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