Simple animals now check for mobs in earshot before speaking.
Created by: N3X15
Executive Summary
No more cyber horror spam. All simple animals now check to see if there's a client'd mob in earshot before they start yapping.
Testing
Just loaded up tgstation and ghosted. Then spawned some cyberhorrors in the bathrooms and ghosted around them. They spoke, shut up when I moved out of range.
Caveats
Does not check for possessed objects.
Issues
- Fixes #13695 (closed)
- May affect #13692
Changelog
- bugfix: Simple animals (including cyber horrors) check for proximity of clients before they speak, vastly reducing spam.