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Misc Xenoarch Changes/Fixes

Rob Nelson requested to merge pull/13724/xenofixes into Bleeding-Edge

Created by: BobdaBiscuit

  • Gave large artifacts their own ID (instead of using the ID of the first effect)
  • Effect IDs are now their large artifact's ID followed by 'a' or 'b' based on if they are primary or secondary
  • Added large artifact IDs to analyser reports
  • Fixed an issue where in the logs where an artifact's ID is different when spawned from when it is interacted with
  • Fixed an issue where anomaly battery harvesting is not logged if people stop the process early
  • Fixed an issue wherein the bottom artifact extractor did not work because it shared a tile with a light (thanks old coders)

🆑

  • tweak: Large artifact effect IDs now match their artifact's, with an indicator if it is a primary effect or secondary.
  • tweak: Minor fixes and changes to xenoarch machinery.

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