Double action(button) boogaloo
Created by: JustSumBody
revives the fuck out of #11606 god I hope my rebasing didn't fuck something somehow
Ports the action button/datum system from TG for objects This all JUST WORKS as it did six fucking months ago(which is perfectly fine, though I'm a bit uncomfortable with the way I made it work for holomap chips)
Reduces the need to hardcode number of action buttons, now can have as many action buttons as you need
Allows items to have multiple action buttons rather than being restricted to one, simply define the action datum and actions_types
list of an item to include it. then override the items Then define the action's ui_action_click
to do the appropriate thing depending on which action gets clickedTrigger
proc to do whatever it is you need it to do
probably
Look it's been a WHILE since I looked at this code be gentle