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Attempting to simplify Meteor Code

Rob Nelson requested to merge pull/1596/Meteor into Bleeding-Edge

Created by: dylanstrategie

Since Meteor is a lag-inducing gamemode by design, I've done my best to try and minimize said lag :

  • No prob check in the Meteor process(). The random number generator (which runs constantly) shouldn't cause too much lag. SHOULDN'T
  • Individual meteors now only attempt to spawn three consecutive times
  • Simplified exceptions
  • Removed delay when pushing meteors at spawn
  • Commented out code that fired at every meteor Move() proc and attempted to ignite shit

Small tweaks have been done to the rest of the gamemode, mostly to make it a little bit harder. You can still sail smoothly by hiding in the Bridge, it shouldn't be so easy

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