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Lower Supermatter Shard resistance

Rob Nelson requested to merge pull/1601/Supermatter into Bleeding-Edge

Created by: dylanstrategie

  • Shard now detonates far faster. It still gives ample time to pull out if cooled about correctly, but a shard going critical is now a more serious matter

That's pretty much it. Supermatter might be made even more dangerous as time goes on, but for now that should already be good enough. You shouldn't have 10 minutes to fix the shard, especially seeing how "fixing it" is as easy as dragging the shard to space

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