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New Containment Breach gamemode

Rob Nelson requested to merge pull/1763/SCP into Bleeding-Edge

Created by: dylanstrategie

This is the gamemode where SCP validhunts you !

Since it's all brand new and fun, I'll just give a simple idea :

  • SCP-173 is the main antagonist of this gamemode. For now. He'll most likely stay this way, but more SCP/hostiles might be added
  • SCP arrives via teleportation (near a vent, but hell). He immediately triggers an EMP and a biohazard alert fires to rile up the crew (also, this acts as a pretty malicious counter-metagame to Blob)
  • After a few more minutes, SCP's presence is revealed. From there, random events (justified by a takeover from SCP-079) run to make everything much more complicated
  • SCP-173 goes around fucking shit up. The goal is to get rid of him, which is theorically done via teleporting
  • If the crew is not done in a fair amount of time, both from SCP-173 wrecking shit and SCP-079's influence fucking up people, it (SCP-079) breaches into the station's systems and arms the nuke Malfunction-style. This is the loss condition

Further notes :

  • There are comments for special announcement sounds. Uncomment then after the announcements.txt file is generated
  • This is a functional draft. Might see improvements and changes
  • The goal is to make a gamemode that can pop up on Secret from time to time. It might evolve into a more general spook round
  • Yes, I know about the spawn() staircase. It has no effect on performance (IN THEORY), at worst it makes the code more annoying to browse

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