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Fixes for sounds playing in atmosphere.

Rob Nelson requested to merge pull/1806/SoundAir into Bleeding-Edge

Created by: ComicIronic

Adjusted a calculation that was making small range sounds not play properly. Changed a check on sound playing to allow dense objects to play sounds. Added the isDense() proc for turfs. Should be useful in the future.

Requires plenty of testing now, obviously. However, I believe this should solve the main problems. It's difficult to say with nobody else to try it out with.

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