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The Null Rod/Chaplain update

Rob Nelson requested to merge pull/1834/nullrod-buff into Bleeding-Edge

Created by: DeityLink

The original plan was to give the null rod some defensive properties against runes. Turns out I spent most of my time on other stuff. Playing chaplain should be a little more fun now.

  • The null rod now protects from some runes and talismans in an AOE. (up to 1 tile away)
  • Added a visual effect and sound for when the Null Rod's protection gets proc'd
  • The null rod now deals double damage to constructs, shades and hell monsters.
  • Supernatural creatures hit by the null rod will enter a "purged" state for 3 seconds:
  • They cannot used any spell while purged.
  • Their speed is divided by the number of seconds left before the purge ends.
  • Getting hit again resets the 3 seconds counter
  • Fixed a bug that caused mobs to become even faster if slowed while their base speed was negative
  • Added visual indicators on the construct/shade HUD if you've been purged
  • You can now store bibles on bookshelves HOLY SHIT WHY WASN'T THIS A THING YET?
  • Ghosts now have a visual indicator on their HUD if they've been made visible (by an Arcane Tome for example)
  • Using the Bible or Null rod on visible ghosts will make them invisible again.
  • The chaplain's holy water flask may now be used on a mob, the ground or a wall to splash 5u of its content. (vampire hunters rejoice. of course the flask may be refilled with other reagents...)
  • Tiles splashed with holy water become "holy", All of the chapel's tiles are holy by default.
  • Visible ghosts cannot pass across holy turfs.
  • visible ghosts cannot either teleport to people who are standing on an holy tile, or teleport to an area if all of this area's tiles are holy.
  • The ghosts of cultists submit to the same limitations as visible ghosts.
  • Holy tiles won't generate monster gateways or randomly transform into cult tiles once Nar-Sie has risen.(they'll still transform if Nar-Sie himself consumes them)
  • Fixed a runtime error that caused human ghosts not to appear on sepia camera pictures.
  • Ghosts and Animals appearing on pictures will now appear in their description as well.
  • Ghosts now appear half-transparent on sepia pictures.

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