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Vending Machine recharge packs

Rob Nelson requested to merge pull/1871/vending-machines into Bleeding-Edge

Created by: DeityLink

I planned to work on it sooner or later, I suggested it in a poll made by Pomf when he wanted to code a feature FOR FREE and it lost to tator pAI, so here I am.

very_very_soon

  • Vending machines can now be deconstructed (doing so will destroy all their remaining articles!)
  • Vending machines Circuit Boards can now be printed at R&D (mat=1,eng=1,pow=1 TL;DR: at round start!)
  • Vending machines can be built from machine frames, with a circuit board, a matter bin, a scanning module, and a manipulator.
  • Constructed vending machines are empty by default.
  • Cargo has a new Order category: "Vending Machine packs"
  • Those packs arrive in the supply shuttle coiled together in a stack. Use a wirecutter on it to spawn the packs and the supply manifest.
  • Stacks of packs and the packs themselves can be package-wrapped and tagged for the delivery sorting machine.
  • Stacks and packs can as well be placed on MULEbots
  • Packs have density, so they must be pulled just like crate
  • Packs can be drag-n-dropped onto a matching vending machine to refill its content, or onto an empty vending machine to set its contents and appearance.
  • Once used, the packs no longer have density and can be picked up, and folded into cardboard.
  • There are currently packs for all the vending machines on the station (except the wall-mounted nanomeds, for now...)
  • Some savvy and adequatly equipped cargoneers might as well order packs for machines that aren't naturally found anywhere on the station...

also

  • Packages now have a visible and examinable label once they've been tagged

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