Mob movement/attack/click/special delay rework
Created by: N3X15
This code was just a big fucking mess. Happy motherfucking 2015.
- Delay procs and variables replaced with a standardized delayer framework.
- Cleaned up the absolutely fucking atrocious fix_next_move() diagnostic verb.
- Added the ability to adjust minimum and maximum delay clamps per-mob for adminbus purposes and future features.
- USECASE: Fat people cannot attack as fast (not implemented)
Tested somewhat by smacking a window with a crowbar. Movespeeds also don't seem insane, either.