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An attempt to rework lighting from an hero (WORK IN PROGRESS - DO NOT MERGE)

Rob Nelson requested to merge pull/2435/Lighting-WIP into Bleeding-Edge

Created by: dylanstrategie

  • Objects in container now emit light. Objects in all containers, but it's better than nothing ain't it ?
  • Objects in containers properly update light around then when the area is lit, and appreciably updates the lighting level
  • This has not broken regular lighting (aka shit not in containers) in any appreciable form from the extensive testing I've done to try and pinpoint the problems so far

Problems :

  • Tiles in full darkness aren't updated by objects in containers. Why ? I don't fucking know. It just shits itself and goes "Yeah fuck this everything is equal to 0". Maybe some useless redundant failsafe somewhere is cockblocking everything, because the formulas seem correct
  • This seems near-constant. For some reason at odd intervals the tile updates and then just goes pitch black again when the light is moved away. I just don't know

Again, THIS IS A WORK IN PROGRESS AND NOT SUITABLE FOR RELEASE. Why am I PRing this ? To get assistance. Find something odd, send a comment

Also I know about the items with snowflake coding (aka flashlights, mostly) aren't updated yet. They will be once this shit is fixed

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