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Batch of fixes and tweaks to the map

Rob Nelson requested to merge pull/2485/Mapping into Bleeding-Edge

Created by: dylanstrategie

  • Remove random rwall poking out of Virology External
  • Cut up areas a little to fix some weird area placement, include external vents in space to their corresponding areas
  • Add a few plants around
  • Make all of Security External into rwalls. Secure area means secure
  • Increase size of window bay in the Firing Range
  • Rework Supermatter Meteor Shield to be two tiles more distant and far more complex (including rwall corners and warning sighs)
  • Attempt to minimize ZAS fuckery when the Supermatter chamber is first opened by using a non-ZAS simulated airlock
  • Add another entrance to the Bar, leading west in front of the eastern Bridge Entrance, move a few items
  • Add a desk lamp to one of the Bar tables to reduce size of "darkness spot", might be slightly out of place but should do
  • Change Security Maintenance Atmos Room to run on air tanks instead of an air canister. Yes, this makes Security atmos sabotage harder, but seriously just hooking up a canister to a private maint maintenance room to make the most secure area on station a death zone might be a bit too easy
  • Add one light and a firefighting closet to Bridge Maintenance
  • Change Radio Room to have vacuum floors. You should take maximal precaution when entering it anyways
  • Fill Engineering Storage more. There is now 8 shield gens and 4 meteor shields inside
  • Give the Botanists a ChemMaster to make direct use of the reagents they obtain with their grinder. This will allow them to unlock the full potential of "chem crops" without a need to constantly get pissy with the Chemist

Those are mostly small things I wanted to fix here and there. Not very atomic, but this shouldn't act as a massive overall gameplay change

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