Skip to content

Cult Objective Revamp Mk.I

Rob Nelson requested to merge pull/2956/newcult into pull/2956/experimental

Created by: DeityLink

//Cult round flow:

//* at the beginning of the round, cultists aren't able to summon Nar-Sie.

//* during the first phase, cultists start the round with only one objective: either "bloodspill", "convert", or "sacrifice"

//* once they complete that objective, the game checks how well the cult is performing (Are there still at least 4 of them? Are they getting outnumbered by loyalty implanted people?)

//* if the cult is performing well, the game will try to give them another objective among the above three.

//* if the cult is in bad shape, or all objectives have been completed, or none of the remaining possible objectives are feasible, then the game let's them summon Nar-Sie

//* once Nar-Sie is summonned, the shuttle automatically arrives after 10 minutes (even if the shuttle was already on its way) and can't be recalled

//* the cult "wins" as soon as it summons Nar-Sie, and the shuttle timer automatically gets set to 10 minutes. It cannot be recalled.

//* the cultists get one last bonus objective to complete before the round ends: either "harvest", "hijack", or "massacre". Complete it to achieve the ultimate greentext.

Merge request reports