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MASSIVE VAMPIRE UPDATE

Rob Nelson requested to merge pull/3224/vampire-update into Bleeding-Edge

Created by: VelardAmakar

  • Enthrall can be used for free, but you need at least 300 blood in your system to use it
  • Full power(now "Maturity" is activated at 450 instead of 500
  • Blood can be used to unholy tiles outside of the chapel.
  • Coffins now heal faster and cure Nullify and Smite
  • Nullrod completely ruins the vampire's day if the chaplain is using it, don't even try to take him on hand to hand
  • Being burned when dead reduces your corpse to ashes
  • Holywater fucks you up almost as bad as the sun, but slower
  • Chapel kills a weak vampire almost as fast as the sun
  • Sunlight is even more lethal
  • Picking up a bible or a nullrod will smite you(but not enough to hurt you, trying to use them does that)
  • NEW POWER: Charisma, activates at 450 blood, increases Hypnotise & Glare stun time, and greatly decreases Enthrall time/cooldown.
  • NEW POWER: Shadowy Menace, activates at 450 blood, buffs Shadow Cloak, grants immunity to blessed tiles(but not in the chapel) and gives a chance to terrify anyone who sees you.
  • NEW POWER: Undying Lord of the Night, unlocks after 666 blood, grants the ability to revive after death(but not if you've been smote or gibbed) and spawn a free vampire cloak that can hold a few items, and has moderately decent defense against bullets, fire, and holy effects.
  • Various typos and poor grammar in shit fixed, also replacing "warning"(italic red text) with the "sinister"(spooky purple text) in vamp power text blurbs
  • Added check_holy() to mob_helpers.dm, which checks if a mob is on a holy tile
  • Moved coffin healing vampires to vampire.dm where it belongs
  • Adds new smite debuff that is increased by holy things, but decreased by vampire powers and sleeping in coffins.

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