HUGE VAMPIRE UPDATE
Created by: VelardAmakar
- Enthrall can be used for free, but you need at least 300 blood in your system to use it
- Full power(now "Maturity" is activated at 450 instead of 500
- Blood can be used to unholy tiles outside of the chapel.
- Coffins now heal faster and cure Nullify and Smite
- Nullrod completely ruins the vampire's day if the chaplain is using it, don't even try to take him on hand to hand
- Being burned when dead reduces your corpse to ashes
- Holywater fucks you up almost as bad as the sun, but slower
- Chapel kills a weak vampire almost as fast as the sun
- Sunlight is even more lethal
- Picking up a bible or a nullrod will smite you(but not enough to hurt you, trying to use them does that)
- NEW POWER: Charisma, activates at 450 blood, increases Hypnotise & Glare stun time, and greatly decreases Enthrall time/cooldown.
- NEW POWER: Shadowy Menace, activates at 450 blood, buffs Shadow Cloak, grants immunity to blessed tiles(but not in the chapel) and gives a chance to terrify anyone who sees you.
- NEW POWER: Undying Lord of the Night, unlocks after 666 blood, grants the ability to revive after death(but not if you've been smote or gibbed) and spawn a free vampire cloak that can hold a few items, and has moderately decent defense against bullets, fire, and holy effects.
- Various typos and poor grammar in shit fixed, also replacing "warning"(italic red text) with the "sinister"(spooky purple text) in vamp power text blurbs
- Added check_holy() to mob_helpers.dm, which checks if a mob is on a holy tile
- Moved coffin healing vampires to vampire.dm where it belongs
- Adds new smite debuff that is increased by holy things, but decreased by vampire powers and sleeping in coffins.