Moving catwalks from turf to obj
Created by: dylanstrategie
Major code improvement that has been long overdue. The changes have been thoroughly tested and everything appears to be working fine
- Move catwalks from turf/[retarded path]/catwalk to obj/structure/catwalk. A dm file has been added to that effect
- Remove iscatwalk() helper check (not needed for an obj/)
- Lattice code has been used -to great effect- to recode catwalks. No more hardcored nonsense to "make it like there's a space tile underneath", now there IS space underneath. This should also fix trace gas problems often witnessed during Derelict plasma floods
- Use relativewall method. There should have been no functional changes. Catwalks update when new catwalks are added (not when surrounding catwalks are destroyed, but it still seems logical)
- Add a in-house ex_act system to boot (to compensate for the fact catwalks no longer use floor's ex_act). The catwalk is either destroyed, replaced with lattice (add lattice at location, delete catwalk) or unscathed
- Remove a lot of spaghetti code that has creeped up into ZAS/Atmos systems and even into tile painter code since catwalks no longer run ZAS loops and aren't considered turfs anymore
- All maps have been updated to the new catwalk system (otherwise the map doesn't load, duh)
- Bit of spaghetti code in cable.dm (both item and structure) since until then cable was NEVER laid on "objects". Works as intended
- Space has been changed to intact = 0. There's no reason for space to be "intact" because there is only one version of space tiles, and it fucks with wire placement
Confirmed working :
- Space automatically appears under the tile, catwalks tiles thus act 100 % like space tiles without hardcoding
- Construction and deconstruction works flawlessly. You do need to precisely click the catwalk grating to deconstruct since the obj/catwalk uses transparency correctly, but lo and behold, it's a feature
- Explosions function as intended when targetting catwalks (lots of hole at the center, pepperoni at a distance)
- Cable-related stuff working (laying cable on catwalk, having cable on catwalks in general)
- Boxstation, Defficiency and Metaclub updated
- Include list updated
Everything should be functional and was tested, but please outline anything that looks like it'd work badly