Halve Xenomorph Electrification Damage
Created by: dylanstrategie
It's currently ridiculously easy for Xenomorphs to shock themselves to death on station equipment, given that they get the same damage as humans do. I have halved it given that the alien's only way to entry into most places, outside of ventcrawling, is destroying shit
Also APCs do double electrocution damage due to them having two electrify wires, this balances that (otherwise slashing an APC on a station with normal power output is an instant crit)
New crit thresholds for aliens are 1 million W for the APC and 8 million W in general, both with 100 % electrify ratio
Fixes #4308 (closed) retroactively
Changelog included