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Add a failsafe for mobs being on the same tile as a functional supermatter shard

Rob Nelson requested to merge pull/4552/Supermatter into Bleeding-Edge

Created by: dylanstrategie

During normal operation, this shouldn't happen. But runtime logs shows it has happened at least once. Most likely caused by mobs being spawned on, or teleported onto the crystal (which doesn't destroy them until they attempt to move, AND would break the crystal's process() !)

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