Tentative Ripley buff & other Mech stuff
Created by: 9600bauds
- Tentative Ripley speed buff, from 6 to 4 delay per step.
- Exosuit mining drills have finally gotten a long-deserved buff and partial rewrite! Destroying walls and girders is no longer random as fuck, and their mining speed is now around the same as their handheld drill equivalents.
- The Hydraulic Clamp now works like an ore bag when an ore box is loaded into cargo: click ores on the ground to load them all at once.
- Firefighter Ripley's fire extinguisher has gotten an upgrade to a foam fire extinguisher (firefighter Ripley only). Interestingly enough I don't think the previous extinguisher even really worked.
- Experimental: The unused Exosuit Jetpack was added to the fabricators, using a placeholder sprite. Report any bugs.
- Fixes bug where ripleys would drop their spaghetti when the driver ejected, said spaghetti would then gain the ability to teleport back under the ripley's feet at command.
- Adds a mech_drill_act() proc, since previously drills were always using ex_act().
- Gives ores returnToPool when loaded into ore boxes and smelted.
- Partially addresses #2156 and #4540 (closed)
- Ripley normal drills can't destroy walls anymore, only the diamond drill, to keep them in line with other mining drills. The fact that they ever could seems more like an oversight than anything.
Exosuit-mounted RCD now has a range limit of 1 instead of 3. What the shit.
DISCUSSION:
- Should drills be mountable on mechs other than the Ripley? (Currently they are). Drills are particulary robust as fuck if you have any stunning capabilities, and unrobust as fuck otherwise
- Are jetpacks too good for combat borgs?