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Lighting optimizations.

Rob Nelson requested to merge pull/4880/mlocbest into Bleeding-Edge

Created by: PJB3005

  • Less lists
  • More optimized for() loops
  • More turf ref usage
  • Better turf ref handling when the resolution is 1 (through preprocessor defines)
  • Pooling for lighting overlays

Keep in mind that these optimizations are NOT tested for actual performance, I mean they OBVIOUSLY run better, but I can't say how much.

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