Map Fixes - Boxstation
Created by: dylanstrategie
Because you can't stop working on the map for more than one week without having issues everywhere
- Remove an unconnected vent in Surgery Overflow. Fixes #5038 (closed)
- Remove a duplicate lightswitch in Recycling. Fixes #4996 (closed)
- Orient the telescreen in Engineering properly. Fixes #4816 (closed)
- Rename a shitload of airlocks to be less shit. Areas names used in priority, otherwise basic logic such as "This is a storage area, this is inside the Brig, etc". Also stop calling airlocks "X Door", please
Main change in this PR :
- Further the introduction of border firelocks. The useless "hazard door" sub-type was removed in favor of "Firelock [Direction]". Trying to make sure Firelock South is used instead of the default state.
- Many departments and rooms that were oddly ignored should now be covered with firelocks, notably includes Security and Engineering
- Fix a large amount of firelocks that were arranged oddly or even incorrectly (looking at you, Bar). The logic is now to have firelocks fire outwards of the rooms they protect, towards places that could obviously end up breached or otherwise in a bad atmospheric conditions (for example the Engine, Escape, Arrivals, Toxins), no firelocks on maintenance access if possible
Please report any firelocks that are above airlocks and blast doors, badly aligned, or any old firelocks that are still present
The following issues, after investigation, are no longer a problem and should be closed :
- Fixes #3778 (closed). Freezer lighting is sufficient
- Fixes #3416 (closed). Fitness disposals functions correctly and there is no disposal pipe breach
- Fixes #2818 (closed). Should no longer be an issue after the addition of mining lantern hooks
- Fixes #2389 (closed). No cameras pointing to the Misc Lab (now Telescience) appear to be misplaced in Maintenance
- Fixes #2381 (closed). Deliberate design decision to prevent AIs from snooping on Cargo's orders too easily