Taxi Fix
Created by: Kurfursten
- RD boards in tech storage fixes #5257 (closed)
- Juke is now Bar Juke fixes #5245 (closed) fixes #5109 (closed)
- Kitchen now has Kitchen Cabinet (flour/sugar) fixes #5310 (closed) fixes #5009 (closed)
- Changed the front AI Upload/Telecommunications door to needing only ONE to access instead of BOTH fixes #5005 (closed)
- Added a filing cabinet to Cargo Office fixes #4861 (closed)
- Telescience shield gens given proper access fixes #5110 (closed)
- Medbay now has roundstart Cryoxadone fixes #5010 (closed)
- Floating light fixture moved to wall fixes #4773 (closed)
- Botany maint requires only botany, not maint access fixes #4764 (closed)
- Armory contains all four shotgun shell box types fixes #4748 (closed)
- The door to the AME room is no longer considered to be in space fixes #4735 (closed)
- Added a missing air distro pipe in Botany backroom fixes #4730 (closed)
- Added lattice around the Taxi docks fixes #4726 (closed)
- Botany contains the proper amount of spades, plant clippers, and has a flora disk box fixes #4725 (closed)
- Added 34 fire extinguisher cabinets fixes #4716 (closed)
- Telecommunications properly hooked to its own SMES fixes #4714 (closed)
- Added Gashapon Machine (Niggly's request)
- Added more than 50 station intercoms fixes #5092 (closed)
- Mining entrances now are unsimulated fixes #4723 (closed)
- Replaced plastic flaps with air tight models fixes #5323 (closed)
- Vox Post: Fixed windows, removed extra air alarm, added lights, added main hall APC, fixed waste loop, added YouTool, improved N2->O2 Airlock fixes #4772 (closed) fixes #4817 (closed)