Fixes thrown items not dealing enough damage
Created by: unid15
Once an item is thrown, it has a speed variable. In theory, higher speed meant more damage, and (in case of sharp items) pinning to walls In practice that variable was never transferred to the hitby proc, so it defaulted to 5 holy fuck
Before, pneumatic cannons were completely useless because no matter how hard they shot things, the impact speed was 5 Now, pneumatic cannons cranked to maximum and filled with cleavers deal 100 brute damage to a naked human
Pinning to walls is disabled and I'm working on re-adding it but it's going to be in another PR